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논문 기본 정보

자료유형
학술저널
저자정보
Jeong Man Seo (Korea National University of Welfare) Soon Nyu Kweon (Korea National University of Welfare)
저널정보
한국컴퓨터정보학회 한국컴퓨터정보학회논문지 한국컴퓨터정보학회 논문지 제21권 제8호(통권 제149호)
발행연도
2016.8
수록면
13 - 20 (8page)

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초록· 키워드

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The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people.
In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen.
Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running.
In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.

목차

Abstract
I. Introduction
II. Related Works and Problems
III. Design of Algorithm for Shooting Game
IV. Applications and Evaluation
V. Conclusions and Future Works
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UCI(KEPA) : I410-ECN-0101-2017-004-001145030